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Overview for 'gift-project'
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Mixed Reality Storytelling – Object 653 from Factory at the Tate
The advent of 3D technology is bringing new opportunities for the cultural heritage sector, offering innovative ways to provide access to heritage for education, tourism, research and enjoyment. In this post we explore the 3D ScannerBox, which aims to provide a free resource to enable anyone to employ 3D scanning in their organisation.
GIFT was a European project funded under the Horizon2020 research and innovation programme that brought together museum professionals, world-renowned artists, designers, and researchers to help museums create hybrid experiences: experiences that combine the physical and digital to create personal encounters with cultural heritage.
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GIFT app test at Royal Pavilion and Museums, Brighton
The team behind the GIFT project are proud to launch the GIFT Box, a set of free, open-source tools and ways of working to help museums offer richer digital experiences for their visitors. The GIFT Box provides resources to help you design, plan and implement enhanced visitor experiences, and this post takes a look at some of the creative ways it can be used.
Today, we look at what Europeana is doing to take advantage of the advances in digital technology, particularly ‘smart’ technology, that can bring our cultural heritage to life in exciting ways.
In our final article of our GIFT series we interview one of the GIFT consortium project leads, Bogdan Spanjevic. As General Manager of NextGame, a Belgrade-based company specialising in playful projects and digital advertising, Bogdan talks with us about how appropriation models have been tested, adapted and played with as part of GIFT, and how the museum has been brought to cinema audiences via their #OneMinuteMuseum initiative.