News
Created: 18 April 2016
Nienke van Schaverbeke
Digital games are increasingly used for promoting learning and supporting cultural heritage engagement through playful activities. Games used for learning have a positive impact on educational efficiency and student motivation, as they encourage and improve engagement and resourcefulness.
News
Created: 7 March 2016
As more and more digital content is created and ingested in digital libraries, there is a growing need for creative reuse of this content by the public, researchers or the GLAM sector, for producing new digital outcomes. This need is also identified as one of the goals of Europeana Research for encouraging further engagement of researchers with digital content lying within Europeana, implementing it in their research.