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The advent of 3D technology is bringing new opportunities for the cultural heritage sector, offering innovative ways to provide access to heritage for education, tourism, research and enjoyment. A Europeana Network Association task force on 3D content has been exploring the topic of 3D in Europeana, and in this post, task force leader Kate Fernie shares the results of the year long project and the recent task force report.
As part of the Europe at Work season, Dr Marinos Ioannides - Chair of the Digital Heritage Research Lab at the Cyprus University of Technology - talks to us about his work developing innovative algorithms that can create 3D reconstructions of heritage monuments, turning tangible blocks of stones - and their stories - into digital records.
This Task Force focused on increasing the support for 3D cultural heritage in Europeana and the availability of this content for use in education, research and in the creative industries.
As the technological capabilities to digitise cultural objects in 3D increases, so too does the value of these data sources for architects, designers, and video game creators. The real challenge lies in making 3D cultural heritage easily accessible and reusable for those audiences. That is precisely the challenge that the V4Design project is taking on.