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2 minutes to read Posted on Wednesday April 9, 2025

Updated on Wednesday April 9, 2025

portrait of Zoë Vandenhende

Zoë Vandenhende

Catholic University of Leuven

portrait of Theodora Rontzova

Theodora Rontzova

Project officer , Catholic University of Leuven

First IMPULSE workshop at KU Leuven reimagines digital heritage through VR

Immersive virtual environments can be a powerful way of reinterpreting and contextualizing history and cultural heritage. By creatively reusing digitised heritage objects and exploring their educational potential, such environments offer new ways of engaging with the past. This approach was at the heart of the first IMPULSE workshop at KU Leuven which explored digital storytelling techniques and innovative technologies.

A storytelling workshop
Title:
Team 3 storytelling session
Creator:
Bruno Vandermeulen
Date:
18/02/2025

The IMPULSE project (IMmersive digitization: uPcycling cULtural heritage towards new reviving StratEgies, funded by Horizon Europe) is dedicated to advancing digital cultural heritage by creating immersive, interactive experiences that engage diverse audiences. A key outcome of the project will be the development of a multi-user virtual reality (VR) platform designed to transform how cultural artifacts are experienced and understood. IMPULSE brings together a diverse consortium of European academic institutions, cultural heritage organisations and innovative industry partners, combining scholarly insights with museum expertise and technological innovation.

Interactive workshops

A central component of IMPULSE is a series of interactive workshops exploring the use of cultural heritage in virtual environments. Workshops play a crucial role in the project by fostering collaboration and experimentation with immersive technologies. They provide a space for researchers, educators, artists and cultural heritage professionals to explore new methodologies, test prototypes and refine digital storytelling strategies.

The first IMPULSE workshop took place on 18-19 February 2025 at KU Leuven, focusing on digital storytelling and the educational applications of VR platforms. The workshop welcomed participants from diverse backgrounds, including historians, students, designers and educators, all working together to envision innovative educational applications for digital cultural heritage.

During the guided ideation sessions, teams focused on the creative reuse of traditional 2D artifacts from KU Leuven Libraries – including the Vesalius Fabrica and a pre-curated set of glass slides. Instead of merely displaying these items, participants reimagined them as the basis for immersive digital narratives. They produced extensive illustrated storyboards and initiated the creation of interactive storytelling paths on the developing VR platform. This process not only brought historical contexts to life but also showcased innovative ways to breathe new meaning into analogue didactic materials. The approach underscored the transformative potential of reuse, inviting participants to consider how cultural artifacts can be reinvented to enhance engagement and promote a deeper understanding of the past.

Key themes and questions

Throughout the two-day workshop, teams engaged in storytelling sessions structured around specific themes and artifacts. They tackled fundamental questions such as how presenting 2D materials in an immersive VR space enhances their educational value, and the challenges arise when transitioning from 2D to 3D, and how can they be addressed creatively. Each team worked within a specific thematic framework, using selected 2D artifacts and Vesalius pages to construct immersive storytelling experiences. The themes included 'Ancient Places, Living Heritage,' 'Anatomy of Discovery,' 'Reimagining Ancient Storytelling,' and Echoes of Encounters.

In addition to conceptual discussions, participants engaged in hands-on testing of the VR platform, providing feedback on its usability and functionality. A UX design questionnaire helped gather insights to refine the platform’s design and ensure it meets the needs of educators and cultural practitioners.

VR platform presentation by Dr George Anastassakis
Title:
VR platform presentation by Dr. George Anastassakis
Creator:
Bruno Vandermeulen
Date:
18/02/2025
VR platform presentation by Dr George Anastassakis

Launch of the IMPULSE Community of Practice (IMCo)

The workshop also marked the official public launch of the IMPULSE Community of Practice (IMCo), an online hub for researchers, students, policymakers, and cultural practitioners working on digital cultural heritage. Hosted on Discord - a popular communication platform that enables real-time collaboration and resource-sharing - IMCo serves as a space for members to exchange ideas, access resources, and contribute to the development of IMPULSE prototypes.

IMCo will facilitate ongoing engagement with IMPULSE’s technological innovations, ensuring that community members can provide input and feedback as the project evolves. Interested participants can learn more about IMCo and join this dynamic community.

Find out more

By integrating digital storytelling with immersive technology, IMPULSE is reimagining the ways in which cultural heritage can be taught, experienced, and shared. The first workshop at KU Leuven was just the beginning. Future workshops will continue to explore and expand these possibilities, shaping the future of digital education and cultural engagement. The next workshops will take place in September 2025 in Malta and spring 2026 Germany, paving the way for the final Hackathon in Athens. Follow the IMPULSE project on LinkedIn and Instagram to stay tuned to the latest updates!

IMPULSE is a HORIZON EUROPE project, coordinated by Uniwersytet Jagiellonski (Poland), and developed in collaboration with Katholieke Universiteit Leuven (Belgium), Alma Mater Studiorum – Università di Bologna (Italy), Universita Ta Malta (Malta), Heritage Malta, Filmuniversitat Babelsberg Konrad Wolf (Germany), Ethniko Kai Kapodistriako Panepistimio Athinon (Greece), Magna Zmien Foundation (Malta), Associazione Clust-ER Industrie Culturali e Creative (Italy), K8 Institut Fuer Strategische Aesthetik GGMBH (Germany), and Explodedview sp. z o.o. (Poland)

The IMPULSE project has received funding from the European Union’s Horizon Europe research and innovation action under Grant Agreement Project ID: 101132704 – IMPULSE -HORIZON-CL2-2024-HERITAGE-01

Funded by the European Union. Views and opinions expressed are, however, those of the author(s) only and do not necessarily reflect those of the European Union or the European Commission. Neither the European Union nor the granting authority can be held responsible for them.

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