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2 minutes to read Posted on Monday April 25, 2022

Updated on Monday November 6, 2023

portrait of Daniela Brogna

Daniela Brogna

Technology Teacher , IC Pimentel Fonseca

portrait of Georgia Evans

Georgia Evans

Senior Editorial Officer , Europeana Foundation

Built with Bits – an educational challenge: best Europeana project

Europeana’s ‘Built with Bits’ programme invited students and educators to combine collaborative learning experiences and digital technologies with the values of accessibility, inclusivity and sustainability at the heart of the New European Bauhaus movement. We speak to Daniela Brogna, whose school’s project won the challenge’s ‘Best Europeana project’ prize.

The 'Living on my Moon' project in Mozilla hubs
Title:
The 'Living on my Moon' project in Mozilla hubs
Creator:
Daniela Brogna
Date:
2021
Institution:
IC Pimentel Fonseca
Country:
Italy

Congratulations on your success in Built with Bits! Can you tell us about your institution? 

The Institute where I teach is the IC Pimentel Fonseca located in Pontecagnano (near the city of Salerno) in Southern Italy. It is a comprehensive Institute with a Kindergarten, Primary and Secondary Lower school. It is a school with a technological vocation, equipped with 3.0 classrooms (which have flexible spaces and tablets for each student) and digital boards that allow digitally augmented teaching experiments. I am a Technology Teacher at the Secondary Lower School and I teach students aged between 11-13 years.

Why did you apply to take part in Built with Bits?

As an ambassador of Scientix I had the opportunity to know and appreciate the Europeana Foundation. When I read about the Built with Bits programme in August 2022, I decided to sign up. Firstly, to have new training (mentoring) on immersive technologies; secondly, for the opportunity to experience a new learning path with my students; and finally to participate in a challenge. The use of immersive technologies, which is now often part of the social life of students, was a strong motivation for involvement.

Tell us about your winning entry!

My students were literally overtaken by the emotion of this exceptional victory. For them, participating had already meant winning, as we had managed to complete a structured and complex work. But on the day of the final ceremony, when we had the virtual experience of participating in a Europeana event in several languages, and realised that our project ‘Living on my Moon 2021-22 Sustainability 4 Future’ was ‘the best Europeana project’, we exclaimed and rejoiced for this extraordinary experience together with our entire educational community.

Our learning path concerns future sustainability on the Moon. It is structured for students of middle school (12-13 years old). They imagined future life on the Moon and the correct behaviour for the use of water, air, food and waste in their hypothetical future homes and vehicles. Students compared their knowledge about environmental sustainability on Earth and provided alternatives for the Moon. All students were involved in laboratory activity through design thinking. They worked cooperatively in groups to design sustainable 3D models of lunar cars and homes with online tools.

The project led us to explore the potential of immersive education using Mozilla Hubs, an open source tool designed to create virtual environments useful in collaborative processes (using digital cultural heritage to develop students' imagination). Mozilla Hubs is a learning environment where you can build with elements from countless internal toolboxes but also assemble other resources and 3D models built and remixed at school by students with other tools (Tinkercad, Cospaces, Minecraft, also Airbus and ESA resources). So in this learning scenario, students developed key skills, digital skills, and learned to use the Europeana website to develop content and search for references related to space and its sustainable elements.

The 'Living on my Moon' project in Mozilla hubs
Title:
The 'Living on my Moon' project in Mozilla hubs
Creator:
Daniela Brogna
Date:
2021
Institution:
IC Pimentel Fonseca
Country:
Italy
The 'Living on my Moon' project in Mozilla hubs

What do you think is the value of using digital cultural heritage and immersive technologies in education?

The use of digital cultural heritage integrated with immersive technologies in learning paths is a very significant opportunity. It allows students to easily access digital resources, making them active participants in the construction of content and digital products thanks to methodologies of collaboration between peers. Today, it has become increasingly important in education to create motivation and interest in our students in order to create the ideal conditions to make them conscious future citizens.

How did the programme deepen your understanding of the New European Bauhaus?

Built with Bits allowed us to combine collaborative learning experiences and digital technologies with the values of accessibility, inclusiveness and sustainability inspired by the New European Bauhaus movement promoted by the European Commission. The project has given us the opportunity to expand places and spaces for learning, inside and outside the school. This has made it possible to expand the educational horizon of students with a cultural heritage in digital transformation that urges knowledge, aesthetics and beauty desired as principles for the future. All thanks to immersive, increasingly fluid technologies that have increased pupils' creativity within collaborative experiences.

The 'Living on my Moon' project in Mozilla hubs
Title:
The 'Living on my Moon' project in Mozilla hubs
Creator:
Daniela Brogna
Date:
2021
Institution:
IC Pimentel Fonseca
Country:
Italy
The 'Living on my Moon' project in Mozilla hubs

Given that 2022 is the European Year of Youth, have you considered other ways to engage students and young people with your winning project? 

The victory of our project can certainly be a stimulus to motivate and interest other young students, first of all those of our Institute. We would like to share the potential of the work and its use, and then actively involve them in the extension of the project through networks of national or even European schools.

The digital product will certainly have a follow up. It will be included in an even larger project in which we will work with AR / VR according to the pedagogical trend of Design Thinking in a learning path related to STEM, active citizenship and digital, always integrated to the curriculum of technology and other disciplines.

We would love to hear from your students directly - what did they learn from the programme?

Students undertook a self-evaluation of the entire workshop activity that took place throughout the project. Their reflections showed that they acquired 21st century skills by focusing on a beautiful contest, space, and above all by representing, through their digital product, a green vision of the future beyond planet Earth.

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