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Posted on Monday July 19, 2021
Updated on Monday February 24, 2025
News
Explore the latest news from the common European data space for cultural heritage, Europeana Initiative and cultural heritage sector as we work towards digital transformation.
As Europeana celebrates its tenth anniversary, four Wikimedia editors from across the continent - from Armenia to Wales - reflect on working with some of their favourite artworks from Europeana Collections. Their experiences highlight the importance of making our cultural heritage not merely accessible but also reusable.
It’s unbelievable, but it’s true! 89 candidates came forward in this year’s Europeana Network Association Members Council elections to compete for 28 available seats! Have a look at their profiles and vote for your favorites from 5-14 December.
The first Europeana website went live ten years ago today - on 20 November 2018. Today, in a special video, Harry Verwayen, Executive Director of the Europeana Foundation says thank you to everyone who is or has been involved in the journey so far.
In today’s article on the topic of 10, we look back at the last ten years of social, cultural and tech innovation, and draw parallels between the cultural zeitgeist and Europeana activities.
The potential for use of digital heritage in education is widely acknowledged, but in order to ensure this use offering access to this heritage is not enough. Sources need to be selected, contextualised, and crucially become part of learning activities for students. Europeana and the European Association of History Educators (EUROCLIO) worked together to inspire and support educators to create their own learning activities.
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ISWC Minute Madness session, Marieke van Erp, CC BY-NC-ND 4.0
EuropeanaTech community member Marieke van Erp presents a brief trip report capturing a small part of the wide variety of fundamental, applied and industrial research presented at ISWC 2018, with her observations on the conference with respect to cultural heritage (research).
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V4Design booth at Digital Assembly in Sofia in June 2018
As the technological capabilities to digitise cultural objects in 3D increases, so too does the value of these data sources for architects, designers, and video game creators. The real challenge lies in making 3D cultural heritage easily accessible and reusable for those audiences. That is precisely the challenge that the V4Design project is taking on.
We speak to Yoan Fanise, creative director and co-founder of (the independent video game development studio) Digixart about the launch of the moving WW1 video game 11-11: Memories Retold and the importance of highlighting the differing and personal aspects of historical events.
The Europeana Impact Playbook is helping cultural heritage institutions around the world discover and analyse the impact of their activities. We’ve been working with some of them to help develop our work on impact further, and we’ve been talking to others about their experiences with the first phase of the Impact Playbook. Here, we hear from three very different projects.
Today, we start a Pro News series focusing on Europeana's 10th anniversary, which we are marking throughout November. Here, we present 10 reasons to open up cultural heritage data for free reuse.
GIFs have become an important means of creation and communication in our digital society. Brigitte Jansen and Rasa Bočytė from the Dutch Institute for Sound and Vision see GIFs as part of our cultural heritage that needs to be preserved for future generations.